To link it to the music, select the music icon at the bottom and select your music input by clicking its number. Go in the Grid/Add source menu to add a source. Configure A SourceĪ source is needed to send power to the attributes on the grid. If you don't want white, select your intensity attributes on the grid and set the maximum to 50%. In the HSL color model, 100% is white and 50% is the pure color. Click on the grid and hold down the mouse button to "paint" the grid with the selected attributes. Select all intensity attributes by typing 'int' in the search box and then pressing ctrl-a. This is how colors are represented in Lightjams - HSL color model. Put Attributes On The GridĮach RGB fixture has 3 attributes in the list at the right: hue, saturation and intensity. Close the Patch window to go back to the grid editor. You should now see 4 RGB fixtures in the list at the right. Using the manual patch mode, tell Lightjams you have 4 lights and leave all other options as they are. You can type RGB in the search filter or expand the Generic brand and select the RGB fixture. We'll use the Generic RGB fixture template. This is the place to tell Lightjams about our 4 RGB fixtures. Go in the View/Patch menu to access the Patch window. Let's create a basic project using 4 RGB fixtures linked to the music beats and outputting DMX via a USB interface.
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